1 \ 3D design

  1. Design fundamentals.
  2. Scenario design.
  3. Character design.
  4. Textured.
  5. Rigging.
  6. Animation.
  7. Particles
  8. Introduction to Maya.
  9. Lowpoly modeling.
  10. Modeling props and scenarios.
  11. Retopology.
  12. Introduction to Zbrush.
  13. Organic modeling with Zbrush.
  14. Creation of human character working together with Maya and Zbrush.
  15. Painting with Zbrush (introduction to texturing).
  16. Creation of UVs with Maya.
  17. Types of textures that can be created and used in a model.
  18. Export of Zbrush textures and incorporation in Maya.
  19. The job of a modeler in the video game industry.
  20. How to enter and stay in the industry.

2 \ 3D animation: 1 \ 3D design

  1. Body rig.
  2. Facial rig.
  3. Deformation.
  4. Automations.
  5. Basic animation functions in Maya.
  6. Physics of objects in Maya.
  7. Animation of a body.
  8. Facial animation.
  9. Animated model export.
  10. Creation of basic particles in Maya.
  11. Introduction to more complex particles to form liquids, etc.
  12. Introduction to rendering with Vray.
  13. Postproduction.
  14. Creation of demo reel.

3 \ Game Programming with Unity 3D

  1. Installation and Interface
  2. Variables, functions, and data types
  3. Conventions and Syntax
  4. Flow control and Loops
  5. Components (includes turning components, objects, and transformations on and off)
  6. Create and destroy
  7. Time control
  8. Cameras
  9. illumination
  10. Layers, Physics and colliders
  11. Navigation (Navmesh)
  12. 2D and 3D art for videogames
  13. Input
  14. Object-oriented programming
  15. Scripting Editor
  16. Game Interface (UI) and Editor Scripting
  17. Particle system
  18. Singleton and Managers, data saving and loading
  19. Objectpooling and optimization
  20. Shader
  21. Mobile and VR development
  22. Prefabs and concept settlement

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