1 \ COURSE 1 AGENDA

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1 \ COURSE 1 AGENDA

MODULE I. THE VIDEO GAMES INDUSTRY: 1 \ COURSE 1 AGENDA

  • Video game concept
  • History of the video game industry: past, present and future
  • Inspiration and search for ideas

MODULE II. ANALYSIS AND FIRST STEPS: 1 \ COURSE 1 AGENDA

  • General design rules
  • Target audiences
  • Gender
  • Platform
  • Plot
  • Mechanics and dynamics
  • Game analysis

MODULE III. NARRATIVE: 1 \ COURSE 1 AGENDA

  • Types of narrative
  • Dialogue
  • Text by genre

MODULE IV. MODELING, UVS AND TEXTURING

  • Blender, introduction to modeling
  • Blender and Uvs
  • Textures and classes
  • Textures and objects
  • Exporting models
  • Importing objects to Unity
  • Importing textures to Unity

MODULE V. DESIGN OF SCENARIOS AND CHARACTERS

  • Conceptualize the setting
  • Exterior stage design
  • Interior stage design
  • Character design principles
  • Types of characters and their tokens
  • Modeling a character (UVs and textures)
  • The rig and the heavy
  • Export and import to Unity
  • Animation

MODULE VI. UNITY FOR DESIGNERS

  • Game engine: types and alternatives
  • Main windows in Unity
  • Designer tools
  • Physics in Unity
  • Canvas

MODULE VII. LEVEL DESIGN AND WORKFLOW

  • Level design
  • Camera design
  • Control layout
  • Interface design
  • Illumination design
  • Audio design
  • Motivation and rewards
  • Tutorials and help in the game

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