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MODULE I. THE VIDEO GAMES INDUSTRY: 1 \ COURSE 1 AGENDA
- Video game concept
- History of the video game industry: past, present and future
- Inspiration and search for ideas
MODULE II. ANALYSIS AND FIRST STEPS: 1 \ COURSE 1 AGENDA
- General design rules
- Target audiences
- Gender
- Platform
- Plot
- Mechanics and dynamics
- Game analysis
MODULE III. NARRATIVE: 1 \ COURSE 1 AGENDA
- Types of narrative
- Dialogue
- Text by genre
MODULE IV. MODELING, UVS AND TEXTURING
- Blender, introduction to modeling
- Blender and Uvs
- Textures and classes
- Textures and objects
- Exporting models
- Importing objects to Unity
- Importing textures to Unity
MODULE V. DESIGN OF SCENARIOS AND CHARACTERS
- Conceptualize the setting
- Exterior stage design
- Interior stage design
- Character design principles
- Types of characters and their tokens
- Modeling a character (UVs and textures)
- The rig and the heavy
- Export and import to Unity
- Animation
MODULE VI. UNITY FOR DESIGNERS
- Game engine: types and alternatives
- Main windows in Unity
- Designer tools
- Physics in Unity
- Canvas
MODULE VII. LEVEL DESIGN AND WORKFLOW
- Level design
- Camera design
- Control layout
- Interface design
- Illumination design
- Audio design
- Motivation and rewards
- Tutorials and help in the game