1 \ MODULE I. FIRST STEPS

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1 \ MODULE I. FIRST STEPS

  • What is Unreal Engine?
  • Introduction to UE4 development
  • Projects management
  • The UE4 interface
  • .

2 \ MODULE II. LEVELS: 1 \ MODULE I. FIRST STEPS

  • Levels and contents
  • Prototyping
  • Level creation
  • Static Mesh
  • Collisions
  • Physical
  • .

3 \ MODULE III. THE AESTHETICS OF THE VIDEO GAME: 1 \ MODULE I. FIRST STEPS

  • Textures, UVs and Materials
  • Effects and particles
  • The lighting
  • Sound
  • Sequencer
  • Infoarchitecture

4 \ MODULE IV. C ++ AND BLUEPRINTS PROGRAMMING

  • Knowing the Blueprints
  • The movement
  • Initiation to C ++ programming

5 \ MODULE V. GAME PLAY

  • Game mode
  • Gameplay
  • The animation
  • Artificial Intelligence (AI)
  • Menu and Interfaces

6 \ MODULE VI. VIRTUAL REALITY

  • Hardware: Vive vs Oculus
  • Installation and configuration
  • Inside Unreal

7 \ MODULE VII. LAST STEPS

  • Project optimization and cleaning
  • Compilation and Debugging
  • Distribution and Publication

8 \ FINAL PROJECT

You will develop a complete video game thanks to the different elements of the market and the notions learned during the course.

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