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MODULE I. FIRST STEPS: 2 \ COURSE 2 AGENDA
- What is Unreal Engine?
- Introduction to UE4 development
- Projects management
- The UE4 interface
MODULE II. LEVELS: 2 \ COURSE 2 AGENDA
- Levels and contents
- Prototyping
- Level creation
- Static Mesh
- Collisions
- Physical
MODULE III. THE AESTHETICS OF THE VIDEO GAME: 2 \ COURSE 2 AGENDA
- Textures and UVs
- Materials and UVs
- Effects and particles
- The lighting
- Sound
- Sequencer
- Infoarchitecture
MODULE IV. C ++ AND BLUEPRINTS PROGRAMMING: 2 \ COURSE 2 AGENDA
- Introduction
- Knowing the Blueprints
- The movement
- Initiation to C ++ programming
MODULE V. GAME PLAY
- Game mode
- Gameplay
- The animation
- Artificial Intelligence (AI)
- Menu and Interfaces
MODULE VI. VIRTUAL REALITY
- Hardware: Vive vs Oculus
- Installation and configuration
- Inside Unreal
MODULE VII. LAST STEPS
- Project optimization and cleaning
- Mobile development
- Compilation and Debugging
- Distribution
- Publication