1 \ MODULE 1: INITIATION TO JAVA

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1 \ MODULE 1: INITIATION TO JAVA

  • Introduction to the Java language.
  • Data types and operators.
  • Control statements.
  • Vectors and text strings.
  • Introduction to Object Oriented Programming: Classes, Objects and Methods.
  • Inheritance.
  • Use of interfaces.
  • Exceptions
  • Modules

2 \ MODULE 2: ADVANCED JAVA: 1 \ MODULE 1: INITIATION TO JAVA

  • Final, inner, nested, and anonymous classes.
  • Enumerations.
  • Advanced use of exceptions.
  • Assertions.
  • Advanced use of interfaces
  • Generics and collections.
  • Functional interfaces.
  • Lambda expressions.
  • Predefined lambda interfaces
  • References to methods
  • Streams
  • Lambda expressions over Streams
  • Concurrence
  • Modular applications. Services
  • Parallel streams
  • API for dates
  • Introduction to Java IO
  • CHILD 2
  • Secure programming
  • JDBC API
  • Location
  • Annotations
  • Swing
  • JavaFX
  • .

3 \ FINAL PROJECT (100 hours)

Make a game for which everything learned in the course will be applied as it must be programmed with Java. The game must be structured in levels.

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