2 \ COURSE 2 AGENDA

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2 \ COURSE 2 AGENDA

MODULE I. FIRST STEPS: 2 \ COURSE 2 AGENDA

  • What is Unreal Engine?
  • Introduction to UE4 development
  • Projects management
  • The UE4 interface

MODULE II. LEVELS: 2 \ COURSE 2 AGENDA

  • Levels and contents
  • Prototyping
  • Level creation
  • Static Mesh
  • Collisions
  • Physical

MODULE III. THE AESTHETICS OF THE VIDEO GAME: 2 \ COURSE 2 AGENDA

  • Textures and UVs
  • Materials and UVs
  • Effects and particles
  • The lighting
  • Sound
  • Sequencer
  • Infoarchitecture

MODULE IV. C ++ AND BLUEPRINTS PROGRAMMING: 2 \ COURSE 2 AGENDA

  • Introduction
  • Knowing the Blueprints
  • The movement
  • Initiation to C ++ programming

MODULE V. GAME PLAY

  • Game mode
  • Gameplay
  • The animation
  • Artificial Intelligence (AI)
  • Menu and Interfaces

MODULE VI. VIRTUAL REALITY

  • Hardware: Vive vs Oculus
  • Installation and configuration
  • Inside Unreal

MODULE VII. LAST STEPS

  • Project optimization and cleaning
  • Mobile development
  • Compilation and Debugging
  • Distribution
  • Publication

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