Monster Hunter World Big Monster Guide
Monster Hunter World Big Monster Guide
Got stuck on a big monster? Check out in this guide quick tips for each one.
It is very difficult to bring up a topic that everyone agrees on, but if we say that Monster Hunter: World is a game about boss battles with a lot of depth, we leave little room for discussion. This is something many newbies to the series are realizing, and that’s where a lot of the magic lies. In this guide, we want to share tips and quick tables where anyone can learn something. “What am I doing wrong? What am I going to face? Why did I kill a monster and the mission counts as failed? “
Even if Monster Hunter World bothers to answer most of these questions, we want to give you a little nudge with hints, tips, and a few tricks that might help you get out of hand with a monster. Keep in mind that in this article we talk about basic and quick tips. At 3DJuegos, we already have more complex guides in production with the ins and outs of each monster, something that is probably appreciated among more advanced users for high rank. When will they be ready? Let’s give the community time to find all the weaknesses of each monster first.
Monster Hunter World: Get the USJ Event Armor
I’ve gotten stuck in a monsterIt is normal. We all do it at some point. Keep in mind that if you play with your console connected to the internet, you can always launch an SOS flare to open up your mission to other players who decide to join you in helping out. However, the ideal is that you understand the ins and outs of each creature until you can hunt it alone. Monster Hunter is not necessarily difficult, but it is deep and complex. That is why it is important to read guides and share information with other players.
Now to the chop. All monsters have unique characteristics as a species, even those that belong to the same family. For example, the Kulu-Ya-Ku picks up stones for protection, while the Bazelgeuse drops bombs on the ground while flying. Understanding these behavior patterns – and how to deal with them or even use them to your advantage – is essential to winning.
Second, keep in mind that all monsters have at least one part that can be broken or even severed , like the tail in most cases. Breaking these parts will not only improve your potential rewards, it will also limit the monster’s power. For example, Rathian is incapable of poisoning you if you cut off his tail.
Remember also that each monster has specific weaknesses . We talk about elemental damage, yes, but we also talk about resistance to paralysis, sleep or poison; and different resistance to cutting, hitting or piercing weapons in each part of its body. Depending on the monster and the weapon you are carrying, you will want to attack specific parts. Some require some sharpening to damage the monster’s body.
If even taking into account the complete information of a monster, it is difficult for you, study the following possibilities.
- Are you making good use of the bag? You’ll want to carry a good number of potions and mega potions, as well as other useful items. If it’s a plague-inducing monster, carry curibayas on it. If he poisons you, bring antidote. If you cannot carry enough for the whole fight, stock up in the trunk of the camp or create the objects you need with the natural resources.
- Do you use the tools at your disposal? Using bombs on sleeping or trapped monsters can do a lot of damage to them, and it has always been one of the most useful ways to hunt down and break parts. If you can’t use natural traps to your advantage, create them yourself! Cloaks can also help you greatly, as can Comrades Felyne if you equip them properly.
- Are you using the right equipment? It is important to update your armor from time to time, or improve the one you already have with armor spheres. You can do this from the blacksmith. The same goes for weapons, of which you will want to have some variety if you want to exploit each monster’s weak points.
Kulu-Ya-Ku | An egg thief who grabs hard rocks to ward off frontal attacks – you can attack him from the sides if that’s the case.
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Pukei-Pukei | It feeds on different fruits to enhance or alter the functioning of its poison. Using the sling, it is possible to interrupt the process to reduce or nullify it.
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Tzitzi-Ya-Ku | It is similar to monsters from past installments like “dromes” and “aggis” (Velocidrome, Giadrome, Great Jaggi, Great Baggi, etc) but gains some new attacks. Among them, the most remarkable is a flash of light that will confuse you regardless of whether you look directly at it or not. If you spread the membrane around your eyes, get out of the area.
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Anjanath | He is a violent monster that will chase you even to other areas, so verticality is more useful to deter him.
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Barroth | A wyvern that covers its body in mud and struggles by charging forward, butting its head and dropping mud. It hinders your movement and induces water plague, but it can be removed with weapons or with the sling to limit its potential.
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Deviljho | Deviljho is planned as post-launch DLC and it is not yet possible to know what modifications it will have compared to previous games. |
Radobaan | It protects its skin with bones from dead monsters, but it is possible to break many of these bones limiting its power.
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Uragaan | The Radobaan’s “cousin” is a very heavy MH3 veteran capable of shaking and surrounding himself with fire. The anti-shake ability can come in handy.
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Dodogama |
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Great Girros | He leads a pack of Girros, and is able to secrete a paralysis-inducing substance when spitting or biting.
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Great Jagras | A huge lizard that devours monsters as large as an Aptonoth alive. If you do, your belly will swell and your blows will be stronger.
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Odogaron | A violent and agile quasi-lupine wyvern with a unique arsenal of movements. It can induce bleeding. If that’s the case, crouch down until the effect wears off or reverse it with meat.
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Tobi-Kadachi | A peaceful wyvern that does not attack when it sees you, but can charge its back with electricity to charge with great power. Avoid climbing trees.
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Bazelgeuse | It is a fighter plane that drops bombs, no more, no less. You’d better keep your distance and wait a bit to attack its legs or head after the bumps it drops explode.
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Devils | A powerful wyvern that hides underground and attacks by charging with its horns. It is fast and violent.
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Black devils |
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Legiana | A flying wyvern capable of moving with agility and precision through the air, and launching blasts of ice around it.
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Paolumu | A winged wyvern capable of swelling its neck to stay in the air for a while, something that makes it really annoying. However, it is possible to force it to fall to the ground, where it is much more affordable.
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Rathalos | The iconic wyvern that characterizes the entire Monster Hunter saga. It tests almost everything you’ve learned as a hunter: earth, air, poison, stun, fire plague, cuttable parts… it has a bit of everything.
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Celestial Rathalos |
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Rathian | Rathalos’ female counterpart is somewhat more common and weak at low rank, but they are almost identical when it comes to fighting.
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Rathian rose |
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Jyuratodus | A Piscine that covers itself in mud to fight, just like the Barroth. The difficulty lies in learning your place on the ground so as not to lose mobility.
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Lavasioth |
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Kirin | The smaller elder dragon shares many fighting patterns with the Kelbi, assuming the Kelbi could control electricity.
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Kushala daora | One of the most classic elder dragons in the series. It has a hard metal shell and controls drafts.
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Nergigante | A debutante elder dragon who is also the iconic monster of World. It hunts by throwing its own quills, which do not stop regenerating in its body. Although it appears twice at low rank, you won’t be able to hunt it until you reach high rank.
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Teostra | An ancient territorial dragon that uses the fire that it generates and that of the volcano in which it lives at will.
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Vaal Hazak | An ancient dragon that is not too strong, but takes advantage of controlling a bacterium called effluvium. Be careless and it will leave your life exposed to any blow.
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Xeno’jiiva | The final boss of the game is a newborn elder dragon (a young dragon, I guess ..) that uses bioenergy to attack.
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Zorah Magdaros | The elder dragon of the low-ranking campaign. The final showdown is divided into two phases, but you don’t fight the monster directly with your weapons. Instead, you must break critical points on his body (the head is only accessible when he stands up) and then use cannons and ballistae to destroy him.
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