The Dead Space remake promises to be an uncut sequence and will remove “non-working items” in the original.
The Dead Space remake promises to be an uncut sequence and will remove “non-working items” in the original.
The announcement of the arrival of the remake of Dead Space has been a breath of joy for the horror genre. One of the true references and one of the leaders in terms of the fear that we can experience in space prepares his return from the hand of EA Motive.
On board the project are senior producer Philippe Ducharme , creative director Roman Campos-Oriola and art director Mike Yazijian . The trio of managers have shared an interview on the Electronic Arts website showing a little more what we can expect from the return of Isaac Clarke.
One of the points that they wanted to ensure and make clear is that we are talking about a remake, not a remaster or a reboot. Roman Campos-Oriola points out that they want to respect the original material and everything that made it special.
“It’s being completely rebuilt in Frostbite with all the new assets, new character models, new environments, although we based them on the original designs. There are new parts, new accessories, new collision models, etc. We are rebuilding everything from scratch, but we keep the same history and the same structure. “
Of course, not everything will be included in the USG Ishimura, since according to Mike Yazijian they will eliminate “some things that do not work” , to ensure that “the game remains relevant for modern audiences.”
The company’s graphics engine is allowing them to work with volumetric effects, which results in greater immersion and makes sure that our entire body shakes when playing.
“You can really feel the depth of a room, the thickness of the air. We are playing with shadows, with dynamic lighting, so it not only creates the atmosphere, but also has an effect on the game, because the player has the ability to control lighting in certain areas of the ship. Audio also plays an important role in reinforcing that sense of immersion. This is an aspect of the original game that still resonates with players. We are working to improve the experience and provide credible audio that focus on the positioning of objects and the propagation of 3D sounds. “
It is important to emphasize that the remake of Dead Space will be exclusive to next-generation consoles and PC. In this sense, Roman points out that “our intention is to offer a totally uninterrupted experience , from the start screen to the end with the credits, without interruption”.
Returning to the corridors of the USG Ishimura from Dead Space excites me and this is what I ask of him upon his return
An aspect that is very reminiscent of what we could in Kratos’ last adventure with God of War , when at no time there were cuts, but we enjoyed a continuous sequence shot. The ambition in the team is very high, since they want to achieve the objective that the players start the game and “completely lose track of time” by being fascinated by the title.
On the other hand, from EA Motive they have already confirmed that they will be very aware of all the comments and contributions of the community . “We want to treat the franchise with great care and respect,” reveals Roman. We still have to know the release date of Dead Space , so we will have to wait more. The Dead Space remake promises to be an uncut sequence and will remove “non-working items” in the original.